Jeu de société · Spy Guy
Catch Doctor Moritz before the harbour
Trefliks Town is in danger: a run of daring thefts has caused panic, and everything points to the cunning Doctor Moritz. Your mission is to help super-detective Spy Guy gather clues and catch him before he escapes through the harbour.
Each turn, a Clue card reveals an object to find. You then search the town and spot it as many times as you can before the timer runs out.
But every turn, Moritz moves closer to his escape too. The race never lets up.
What to know
- Cooperative: everyone searches together
- A timer each round, brisk games
- Large, highly detailed board
- Sharp eyes and coordination make the difference
At a glance
1 to 4 players · 20 minutes · From 5 years · Cooperative





